Dota Alliance

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Dota Alliance

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All in-depth guides about specific builds can be found in our Dota Underlords Builds collection. The best Alliances in the current meta are ordered below with info about each one.

We share our thoughts about both the late game strength and reliability of each Alliance in Dota Underlords. In a few words:. Since a few of the top builds are harder or even impossible to get in KO, currently the KO meta is quite a bit better balanced compared to the standard meta.

The list below takes mostly Standard performance into account, but if the Alliance performs much differently in KO we talk about it in the detailed info.

The most common strategy is 4 Heartless 3 Warriors 3 Hunters, but other variations are also viable. Bloodseekers are extremely strong early on and can help you snowball the game, but they fall-off a bit in the late game when tankiness Warrior, Kight, Brawny and strong CC Tide, Break effects start kicking in.

Blood Bound are a bit more complicated in Knockout because you cannot run multiple low-star heroes of the same type without combining them to a three stars, so you have to rely on a three-star BS carrying you, which might become problematic in the late game.

BB strats are extremely powerful as a whole but aren't the most reliable ones because they are very item dependent - the Ogre Hat and at least one of the Stonehall items for your Bloodseeker s provide a big boost in power.

Hunters: 3 Hunters are S-tier because of how great they work with Vigilant, Warrior, and Heartless Alliances, making them the default damage-dealing backline.

In Standard, it's a bit harder to make them work because you have frontline problems, but in Knockout, they are one of the strongest strategies. This happens because having multiple three-star Hunters quite easy in KO and impossible in Standard gives you an obscene amount of damage from the start of the round.

It works extremely well with Hunters and the ease to get at least two or three Vigilant is a big reason Hunters are S-tier right now. Knights : they suffer a bit from the loss of the 4-cost Dragon Knight, but they more than compensate from the reintroduction of Luna into the Knights roster.

She is by far the most important carry in the build and your top three-star priority. She is great against Summoner builds and Knights as a whole are good against Bloodbound Bloodseeker comps.

Knights work very well with 2 or even 4 Healers and one of the healing Underlords healing Enno and Anessix because they are quite durable and tank together which means heroes don't get bursted down one by one.

It works by abusing Delta Slam to the max by including as many Spirits as possible in addition to the 3 Mages and 2 Human bonuses to make their damage stronger.

In Standard mode, they are still very good, but it's harder to get multiple Brawny heroes on a high level fast enough to get an "imba" amount of kills.

Moreover, they are vulnerable to Kaden's blade and the 4 Savage bonus. That said, they are much more upgrade-reliant compared to the S-tier builds.

It's a mandatory addition to Assassins and quite decent in Hunters, and it's a direct counter to Brawny Alliances.

Druids : 4 Druids are very rarely used, but 2 Druids are a must in almost all Savage comps and in a lot of other decent builds e.

Champion builds, Summoner Builds, etc. Warlocks: in a good place right now because they work very well with tanky strategies especially 4 Brawny. Moreover, the 2 and 4 Healer change is also an indirect buff to Warlock comps.

That said, the loss of the Disruptor Ace bonus hurts them and full Warlock comps are much worse than before. In the current meta you usually want to run between two and four Warlocks as a secondary synergy.

Warlocks work very well with healer Jull because they heal him very efficiently and he becomes one of the most unkillable units in the game.

Healer: from the weakest Alliance in the game, 2 or 4 Healers became quite powerful because they are easy to get and they synergize extremely well with the Underlords.

Brute: very good in the early-mid game, but suffers in the late game especially versus the top-tier builds. Also, a three-star Lifestealer with a good item shouldn't be underestimated.

A full 4 Brute draft is much better in KO compared to Standard because of this reason. Scaled: We put it in B-tier simply because this is not a Mage meta.

That said, the reintroduction of Tide means 2 Scaled is very easy to get in most lineups and is quite useful in most cases just not game-breaking.

Trolls: 2 Trolls is quite often used especially with Knights , but 4 Trolls is a bit hard to fit into the current meta. Mages: 3 Mages is a very important part of the Spirits build, but 6 Mages is quite hard to pull-off in the current meta.

Scaled is very easy to get and most good builds demolish a full Mages draft in the mid game. That said, 2 Dragons are a key part of 4 Brawny strategies because a Snapfire with the Dragon bonus deals great damage and gets kills extremely quickly.

Summoner: 2 Summoner is easy to get and somewhat important if you have Lone Druid. Full 4 Summoner drafts, however, are very vulnerable to AoE damage Knights with Luna and provide Bloodseekers with a source of endless heals one of the biggest reasons Bloodseeker drafts are S-tier.

Last but not least, 4 Summoners require Nature's Prophet, who's arguably the weakest hero in the game right now. That said, they are not imba, and they suffer from the meta a little bit.

Demons: one Demon is good to have in a lot of drafts and extremely important in Champion builds. Multiple Demon strategies are much, much better in KO compared to Standard because multiple three-star carries Legion, Terrorblade, Chaos Knight make Demon builds a lot stronger.

They are extremely important in Mage strategies and quite unimportant in most other builds. Deadeye: it matters only for Bloodseeker since the removal of Gyro and Sniper, so you might as well ignore it.

Primordials lost their 6 hero bonus and Ace effect, which made the Alliance irrelevant in the late game. They are alright early on, but you simply never build for the late game with Primordials in mind.

This is the final lineup you are usually aiming for. They work best with the healing Underlords because they are tanky and rarely get sniped one by one.

Hunters are quite straightforward - they are the best single-target backline damage dealers. Some key things to keep in mind to make Hunters work:.

The example above is the most common build. Usually, after lvl8, you want to go for more Vigilant heroes, possibly going for the full 4 Vigilant bonus on lvl Arguably, however, it's a better idea to spend some time on lvl8 and 9 rolling in an attempt to find a three-star Terrorblade, as he's your main carry.

That said if you want to go for the full 6 Hunters bonus great in Knockout this lineup is a great example. When you do, you can replace Slardar if he's only two stars.

If he's close to three - keep him. As mentioned, the best Warrior builds right now are the 3 Warrior variations usually with Hunters and Heartless shown above.

That said, if you want to go for the full 6 Warriors, this is a great lineup to aim for. It's a good counter to the prevalent Heartless strategies.

The example above is a good approximation what you're aiming for in the very late game. That said, Mages currently struggle to get there because of a relatively weak mid-game and easy access to Scaled.

If you can't reach lvl10, you can lose the Ogre once you find Lich. If you have a high level Viper, put him on the frontline with a tankiness item he has a great passive with the Dragons Alliance.

The build above is the theoretically strongest 6 Savage variation. Yet, it's quite hard to get to it requires you to have a good game and to reach lvl9 and ideally 10 relatively fast.

The alternative is to go for the more common and easier to get 4 Savage 4 Summoner option like the one below:. Warlocks are usually used as a secondary synergy for other durable drafts - e.

That said, 6 Warlock build are also quite strong in the late game. Some keys to success:. This is one of the best 6 Warlock lineups to be aiming at.

In reality, you need to consider what the shop gives you. Run Slardar until you find Medusa. You might not want to replace him with Troll if you have Slardar on three stars, but a Troll is better than a two-star Slardar if you have the 2 Scaled bonus covered by Medusa.

Utility heroes give much less value when upgraded to a higher star level than tanks and damage-dealers. You use him for the Alliances and the utility of the AoE silence.

For contrast - a two-star Troll Warlord is much more impactful than a one-star Troll Warlord and can make a big difference because he contributes with DPS, which depends on his stats.

Understanding which units are your upgrade priorities can help you prioritize bench space easier and improve your results as a whole. This sounds like an obvious statement.

Absolutely minor changes on the board can turn the outcome of the round when the two armies are close in power.

Druids : 4 Druids are very rarely used, but 2 Druids are a must in almost all Savage comps and in a lot of other decent builds e. Dota 2 Champions League Season Absolutely minor changes on the board can turn the outcome of the round when the two armies are close Paysafe Kreditkarte power. Retrieved 7 December Dota 2 Asia Championships - Europe Qualifier. DreamLeague Beste Spielothek in RoГџrieth finden 6 League Play.

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